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Thursday, 14 August 2014

What's All the Fuss About Skyrim?

If you haven’t already guessed by the title, prepare yourself for some heretical words; I don’t really care for The Elder Scrolls V: Skyrim.

Trust me; I’m as surprised as you are. Since its release back in 2011, I’ve heard nothing but praise from the huge following who adore the game, through the numerous Game of the Year awards, critical acclaim, or tales told by friends when they’ve installed new mods.


Above is one of many glowing reviews for Skyrim, this particular one by IGN. It's safe to say, while it does mention some flaws, the majority of the review is droning on about the beauty and creativity behind the game. It's something I'm still not sure about, even after a few years. 

I’m fairly certain I stand alone on this matter. Surely, countless reviewers, fans and gamers in general can’t be wrong, but I’ve tried time and time again to enjoy this game, but to no avail. So, here’s why I’m not too keen on the arguably overrated pinnacle of the action-RPG genre.

The Beginning                               

I understand that this is a running convention in Elder Scrolls games, but the inception of my grand adventure in the land of Skyrim really didn’t compel me. Being a prisoner in a horse-drawn cart and forced to listen to the info-dump taking place around me? Not my idea of fun.

The rail section has you simply sat around doing nothing with only the ability to move your head. And while it’s hardly the worst opening to a game, there’s so much wasted opportunity in this introduction. Instead of the expansive vistas of the snow-frosted region, you get a few trees, dull rock faces and enough grey to give Cormac McCarthy’s The Road a good run for its money. For a game which relies on your desire to explore, the opening conveys the exact opposite.

The opening does little to immerse or involve you in the world of Skyrim, something which isn’t aided by exposition dump taking which completely locks out noobs like me. While the lexis of ‘Savvengard’ and ‘Hammerfell’ is great for fans of the series who know about the lore of The Elder Scrolls series, it does nothing but make me lose interest. People filter jargon like that, and I’m no exception.

If you compare it to a similar opening, such as that in Call of Duty 4: Modern Warfare, Skyrim’s introduction is travelling at a snail’s pace. In Modern Warfare, no specific terminology is used, and the setting nails the feeling of being in a foreign place on the brink of change. Even little things, such as having to turn to face fellow prisoners in Skyrim’s intro, are enough to partially alienate you from the clunky expositional conversations.

All this led to a sub-par first impression of Skyrim, and that may have been why I didn’t like it; it set the mood to one of disinterest. If it were a person, for me, Skyrim would have been one of the most uninteresting people out there.

The Combat

The reason I’m so surprised that I didn’t enjoy Skyrim was that it appeared that Bethesda broke down a lot of traditional RPG game elements in order to appeal to the masses. But despite their efforts, I still don’t really care for the game. 

While I could blame my displeasure on the questing system or the copious amounts of lore within the game, I'd have to say that it was the combat which hammered one of the bigger nails into Skyrim's coffin for me...


Noobs and pros alike simply tend to stick to one or two of the skill trees, rendering their new approach somewhat useless. What's the point of all these options and tiny upgrades when the majority of them won't be used?

The combat was almost as clunky as the initial exposition dump. Sure, it was fun to swing a sword and shoot fire out of your hands, but when it becomes commonplace, there’s just no more fun to be had. 

Granted, it is notoriously difficult to make a competent, and even enjoyable first person melee combat system but with such a budget and experienced development team behind it, everyone realistically expected a little bit more from Bethesda when it came to punching glitching mammoths all day long.

The Characters

This is another Bethesda thing which isn’t just restricted to Skyrim. Maybe it’s because I can’t involve myself in the virtual wonderland of the latest Elder Scrolls game, but the characters and NPCs do very little to add to the immersion of the world. Basic and unfortunately underdeveloped fetch quests do very little to increase interest of characters, just as with the Fallout series.

The emotionless and restricted conversations only add to the issue, but this is a flaw which is out of any developer’s control. Any multiple choice discussion with an NPC will feel a bit false, but for a game which was so heavily promoted before its release, people expected Bethesda to at very least have a go at the issue.

There's only so much modding you can do to fix such issues, and a game shouldn't really it's fans to fix it. You're there for a reason, developers. It's a tad scary that videos like the one below are needed for games like this. 



If the blank residents of Skyrim aren’t an issue for you, have you seen their hair? Luckily for us, helmets exist.

The Gameplay Issues

The critically acclaimed game of 2011 is burdened with seemingly countless glitches, bugs and other programming mishaps.

The aforementioned mammoths have a tendency of spawning in mid-air and immediately falling to their deaths, your horse can climb almost vertical surfaces, and some areas of the lovingly crafted world simply get you stuck with no chance of escape. In my experience, these glitches and occasionally game-breaking issues were very rare, but the fact that they exist is still a bit dodgy for a game on such a big budget. And scarily, there are still a worryingly large amount of issues which still remain unpatched and open for exploitation.


If one of these problematic (but mostly hilarious) bugs doesn’t get you, the excessive amount of loading screens and lag probably will. With large save files, the PS3 version of the came becomes almost unplayable, as you encounter frequent moments when the gameplay drops to a minimal frame rate. Unavoidable fantasy and action RPG tropes are understandable, but elementary gameplay and mechanical issues are not.

For me, Skyrim did nothing to invite me into the supposedly epic world that everyone loves, and even when I tried to enjoy it, the bugs, barebones gameplay and generic characters made it impossibility. I can appreciate it for what it is, but I can’t help but feel like Skyrim is a tiny bit overrated.


But after all, that’s just an opinion. If you enjoy a game, then enjoy it regardless of what others think. I didn’t mean to sound like I was simply slating an award-winning game, but imagine how good it could be if these issues were resolved. 
Then we’d have a game that everyone can get into.